Genshin Impact
| Genshin Impact | |
|---|---|
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| Developer | miHoYo |
| Publisher |
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| Producer | Cai Haoyu (2017–2020)[1] |
| Composers |
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| Engine | Unity |
| Platforms | |
| Release |
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| Genre | Action role-playing |
| Modes | Single-player, multiplayer |
Genshin Impact (/ˈɡɛnʃɪn/, Chinese: 原神; pinyin: Yuánshén; lit. 'Original God') is a 2020 action role-playing game produced by miHoYo (HoYoverse).[c] The game features an anime-style open world environment and an action-based battle system that uses elemental magic and character-switching. A free-to-play game monetized through gacha mechanics, Genshin Impact is updated regularly using the games as a service model. It was originally released for Android, iOS, PlayStation 4 and Windows, followed by the PlayStation 5 in 2021, with an Xbox Series X/S version in November 2024. In China, a native port for HarmonyOS NEXT was released in September 2025.
Genshin Impact takes inspiration from a variety of sources, including the game The Legend of Zelda: Breath of the Wild, anime, Gnosticism, and an array of real-world cultures and mythologies. The game takes place in the fantasy world of Teyvat, home to seven nations each tied to a different element and ruled by individual gods called "Archons". The story follows the Traveler, an interstellar adventurer left separated from their twin sibling after the two land in Teyvat. Together with their guide Paimon, the Traveler journeys across the nations of Teyvat in search of their lost sibling. Along the way, the two make friends with Teyvat's people, become involved in the affairs of its nations, and unravel the mysteries of the land.
Genshin Impact has received generally positive reviews, with critics praising its combat mechanics and open world system. The game performed very well commercially, but some criticism has been directed at its endgame and its gacha-based monetization model. The game has also been involved in controversies over censorship of content related to Chinese politics as well as privacy and security concerns.
Gameplay

Genshin Impact is an open-world, action role-playing game that allows the player to control one of four characters in a party. The player can quickly switch between the four characters during combat,[4][5] allowing the player to use several combinations of skills and attacks.[6] Characters can have their abilities enhanced in various ways, mainly through gaining experience points and improving their artifacts and weapons.[7]
In addition to exploration, the player can attempt various challenges for rewards. Bosses and challenges that reward highly valuable resources are scattered across Teyvat, but claiming them consumes a currency called Original Resin, which slowly regenerates over time up to a limit.[8] Completing these challenges grants the player progress towards increasing their Adventure Rank, which unlocks new quests and challenges and raises the World Level,[9] a measure of the strength of the world's enemies and the rarity of rewards given by defeating them.[10]
The player perform actions such as running, climbing, swimming, and gliding.[11][6] Some characters possess abilities that can alter the environment, such as freezing water to create an ice path that helps traverse terrain.[6] Many teleportation points exist to which players can warp in a form of fast travel; among these are landmarks known as Statues of The Seven that can heal and revive characters and provide benefits such as increased player stamina.[12] Items such as food can be procured from the open world, while enemies and treasure chests drop other types of resources that can be used to enhance a character's strength. Furthermore, special battle instances called "Domains" reward materials which increase character and weapon strength.[13] Meals cooked from ingredients gathered in the overworld can provide desirable effects, such as regenerating characters' health or boosting various stats.[14] Players can also procure ore that can be refined and then used to create weapons or enhance their strength.[15]
A multiplayer mode is available in the form of co-op where up to four players can play together.[16] Player matching can be done by requesting to connect with another player or through an automatic search.[16][17] The game features cross-platform play, so players on any platform can play with each other.[18]
Gacha system
By completing certain quests or by participating in select limited-time events, the player can unlock additional playable characters.[19] However, most characters are obtained through the character banners of the game's gacha system, called "Wishes".[20][21] An in-game currency called "Primogems", obtainable through in-app purchases or gameplay rewards, is required to pull on the game's banners.[22] A pity system guarantees that the player will receive rare items after a set number of pulls.[23]
Elemental combat

Playable characters have control over one of seven elements: Anemo (air), Geo (earth), Pyro (fire), Hydro (water), Cryo (ice), Electro (electricity), and Dendro (plants).[24] When these elements react with one another, they produce various effects. For instance, if a Hydro attack hits a target, the enemy will be inflicted with the "Wet" status effect, and if they are hit with a subsequent Cryo attack, these two status effects combine to freeze the opponent, temporarily preventing them from performing any actions.[24]
Each character also has two unique combat abilities: an "Elemental Skill" and an "Elemental Burst". Elemental Skills are attacks with a set cooldown, while Elemental Bursts are ultimate attacks with an energy cost.[25] These require the player to amass sufficient elemental energy to use them.[26][24] Players can increase the party's combat capabilities by manipulating the game's elements, which can be done by using the Skills and Bursts of a given party's characters.[27] Certain elemental abilities are also required to solve puzzles within the overworld.[6]
Genius Invokation TCG
A tabletop-based collectible card game called Genius Invokation TCG was released in the game's Version 3.3 update in December 2022 as an additional gamemode[28] involving turn-based battles. Equipped with a deck of three characters and thirty supporting cards, players win by knocking down all of their opponent's character cards. Each round requires a dice roll that forces the player to use their cards within the limitations of their roll.[29] Similar to the main game, elemental reactions are included as a mechanic of the gamemode.[30] Players are able to challenge NPCs, playable characters, and other real players in co-op mode.[31]
Miliastra Wonderland
A sandbox and user-generated game creation gameplay system called Miliastra Wonderland was released in the game's "Luna II" update[d] in October 2025. The system lets players create and share their work using an array of assets, terrain, and enemies already within Genshin Impact from the perspective of the Wonderland Manekin, a new customizable character obtained by unlocking Miliastra Wonderland.[32][33] It has been compared to other similar standalone games such as Roblox and The Sims.[32]
Story
Setting and characters
Genshin Impact takes place in the world of Teyvat, composed of seven major nations, each ruled by a god called an "Archon" and tied to a different element and ideal.[34] The floating island of Celestia hangs above Teyvat, described as home to the gods as well as mortals who have ascended to godhood.[35] Underground lies the ruins of Khaenri'ah, a mysterious nation destroyed by Celestia 500 years ago.[36]
Regardless of which nation they hail from, individuals who have great ambitions may be granted a Vision, a magical gemstone that allows them to control a specific element and gives them the potential to ascend to godhood and reside in Celestia.[37][38] Archons, on the other hand, possess a Gnosis, a device similar to a Vision that affirms their authority as an Archon and allows them to "resonate" with Celestia.[39]
The protagonists are the Traveler and Paimon, the Traveler's guide and companion.[40][41] The Traveler and their twin sibling traveled across planets before being separated in Teyvat, forcing the Traveler to go on a journey to find them. The player may choose to play as either Aether (the brother) or Lumine (the sister), though their username is used throughout most of the game.[42]
The primary antagonists are the Abyss Order, a legion of monsters made up of corrupted Khaenri'ahns who seek to overthrow the existing world order,[43] and the Fatui, a delegation of diplomats from Snezhnaya[44] who pursue an aggressive foreign policy throughout Teyvat. The Traveler's twin is the leader of the Abyss Order,[45][43] while the Fatui are led by the Eleven Harbingers, powerful lieutenants of the Tsaritsa (the Cryo Archon) who have been given special authority to carry out her will.[44]
Plot
A pair of interworld-traveling twins, Aether and Lumine, arrive in Teyvat just as Khaenri'ah collapses. A mysterious god calling herself the "Sustainer of Heavenly Principles" attacks, separates them, and seals the playable twin for five centuries. When the Traveler awakens, they rescue Paimon, who becomes their guide as they search for their lost sibling.[46]
Their journey begins in the city of Mondstadt, where the corrupted dragon Stormterror threatens the city. With the Knights of Favonius and the bard Venti—secretly the Anemo Archon Barbatos—the Traveler purifies the dragon, only for La Signora of the Fatui to steal Venti's Gnosis. Following his advice, they travel to Liyue to witness Geo Archon Rex Lapis's annual rite, but instead he appears to have been assassinated. With the help of Zhongli and Tartaglia, the Traveler uncovers a Fatui scheme: Tartaglia provokes chaos to seize the Geo Gnosis, even summoning the ancient god Osial. After the crisis, Zhongli reveals he was Rex Lapis all along and had retired after exchanging his Gnosis with the Tsaritsa.[46]
Back in Mondstadt, the Traveler meets a man named Dainsleif and discovers that their twin now leads the Abyss Order. Refusing to reunite, their twin disappears. The Traveler then journeys to Inazuma, a nation confined under the Raiden Shogun's Sakoku Decree. The Traveler faces the Shogun, joins the resistance, and eventually confronts Signora and Raiden Ei herself, which results in the death of Signora, the end of the oppressive decree, and the realization of deeper Fatui involvement.[46]
In Sumeru, the governing Akademiya seek to turn Scaramouche into a god with the help of Il Dottore, a Fatui Harbinger. With Nahida's help, the Traveler stops the plot, enters the world tree Irminsul, and witnesses the erasure of Greater Lord Rukkhadevata's existence from Teyvat. Dottore later bargains away the Dendro and Electro Gnoses, leaving the Traveler with unsettling news about Celestia and their sibling.[46]
In Fontaine, the Traveler and their companions unravel a prophecy foretelling the nation's demise via a flood, expose the truth behind Furina and Focalors' divided existence, and witness Neuvillette reclaim his power as Hydro Sovereign.[47] Neuvillette directs them toward Natlan, where a looming Abyss threat, ancient warriors, and the Traveler's evolving connection to their sibling lead towards a new conflict—one tied to the origins of Teyvat, the fate of the Sinner Lords, and the Traveler's own arrival in Teyvat.[48]
In Nod-Krai, the Traveler's group pursues the Moon Marrow (a core of energy from the dead body of one of Teyvat's moon goddesses) and learns about the Wild Hunt, an Abyssal monster group controlled by Rerir, a dangerous Sinner from Khaenri'ah trying to regain form after being split into pieces. After battles, illusions, and alliances with Columbina, Arlecchino, and Varka, they outmaneuver Rerir, trap him through memory manipulation, and finally banish him from Teyvat. However, Dottore ambushes and steals the two Moon Marrows from Columbina after a festival and creates an artificial Moon Marrow to become a god. The Traveler and their allies manage to stop Dottore, retrieving the two Moon Marrows and presumably killing him in the process.[49]
Development
At the time of Genshin Impact's initial development in January 2017, the game company miHoYo was focusing on Honkai Impact 3rd, a game that they planned to release a sequel for within a few years. The development team believed that Honkai Impact 3rd represented a significant advance compared to the previous entry in the Honkai series, Guns Girl Z. However, after Honkai Impact 3rd was launched, the team felt uncertain about what to pursue next. In April 2017, version 1.4 of Honkai Impact 3rd was released, which had a strong impact on the team and led them to create an open-world concept for Genshin Impact.[50]

Genshin Impact began development with an initial team of 120 people that grew to 400 by the end of that year and reached 700 by February 2021.[51][52] During the early stages of character design, the production team frequently exchanged ideas, while long periods of illustration and revision occurred once production began. The developers stated that the greatest challenge was integrating the ideas and concepts of all contributors into the game and conveying each character's backgrounds through their visual design.[50]
The production team first created animation drafts based on factors such as the characters' appearances and personalities. Because the plot and game mechanics frequently changed or required adjustments, the combat system needed partial revisions as well, which extended development time. The combat system was also designed around the characters themselves.[50]
To construct the game's world and lore, the team consulted various real-world mythological sources, ultimately choosing Gnosticism as the core foundation for the game's setting and narrative.[50] The game's elemental reaction system was inspired by actual chemical reactions, and originated from the desire to expand players' access to the game's content.[53] The overall artistic vision of the game was intended to combine an anime style with elements from real-world cultures.[54]
miHoYo first revealed Genshin Impact to the public in June 2019 at E3 2019.[55][56] The game had a development and marketing budget of around US$100 million.[57] Between the announcement and release closed beta tests were held, allowing invited players to explore and interact with the open world.[58][59]
Music
A music team headed by Yu-Peng Chen from HOYO-MiX composed the game's original score, which was performed by the London Philharmonic Orchestra, the Shanghai Symphony Orchestra, and the Tokyo Philharmonic Orchestra.[60][61][62] HoYoverse stated that the goal of the soundtrack was to immerse players within the game and provide what Chen describes as emotional and beautiful melodies.[63] Chen composed the score based on the cultural influences of different regions;[64] for example, in Mondstadt, Chen used woodwind instruments to reflect Mondstadt's association with wind and freedom.[63] In Liyue, Chen combined elements of Chinese folk music—such as traditional instruments, the pentatonic scale, and ancient tonal melodies—with Western romantic harmonies and orchestral arrangements.[65][66] The battle themes use polyphony and other composing techniques, and are inspired by orchestration elements from composers such as Beethoven.[63] On September 12, 2023, Yu-Peng Chen announced on Bilibili that he was leaving miHoYo and the HOYO-MiX team, and was no longer working on the soundtrack, after having worked on the music of the game and its expansions since its release.[67]
Release

Closed beta testing for the game began on June 21, 2019.[68] In August of the same year , miHoYo announced at ChinaJoy that Genshin Impact would be released on the PlayStation 4.[69] On January 4, 2020, miHoYo officially announced a Nintendo Switch version, though a release date was not provided.[70][71] A second closed beta test for players using iOS, Android and PC was launched on March 19, 2020.[72] In August 2020, it was announced that the game would be released on September 28 of that year.[73][74]
On November 11, 2020, the game was made available on PlayStation 5 through backwards compatibility, allowing it to run on that console's hardware using code from the PlayStation 4 version.[75][1] On April 28, 2021, the PlayStation 5 version of the game was released.[76] On August 20, 2024, the first day of Gamescom, miHoYo announced a November 20 release date for the game on the Xbox Series X and Series S consoles.[77]
Shortly after the game's release, miHoYo announced a schedule of content updates for the following months, with future patches planned to introduce additional events and new areas to explore.[78][79][80] At the time of release, only two of the game's seven main areas had been made available, and miHoYo anticipated that the game's story would take several years to complete.[81]
In August 2025, HoYoverse announced that support for the PlayStation 4 would end on April 8, 2026, citing hardware performance limitations and application size. The ability to download the game was removed on September 10, 2025, and in-game purchases are scheduled to be discontinued on February 25, 2026.[82]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | iOS: 82/100[83] PC: 84/100[84] PS4: 81/100[85] PS5: 86/100[86] |
| OpenCritic | 87%[94] |
| Publication | Score |
|---|---|
| Destructoid | 7.5/10[6] |
| Famitsu | 9/10, 9/10, 9/10, 8/10[87][88] |
| Game Informer | 9.25/10[89] |
| GameSpot | 7/10[11] |
| Hardcore Gamer | 4/5[90] |
| IGN | 9/10[27] |
| Jeuxvideo.com | 15/20[91] |
| PC Gamer (US) | 84/100[92] |
| Pocket Gamer | 4.5/5[93] |
Pre-release
When the game was first unveiled at the ChinaJoy convention in 2019, it was criticized for its perceived similarities to The Legend of Zelda: Breath of the Wild, a game held in high regard by the development team and cited as one of the main inspirations for Genshin Impact.[95] Zelda fans at the convention gave the Sony booth the middle finger, with one player destroying his PlayStation 4 console in protest.[96] Kamui Ye of IGN China highlighted similarities between the two games such as the overworld, art style and game mechanics while also emphasizing Genshin Impact's unique identity and features.[97]
Post-release
Genshin Impact received "generally favorable reviews" according to review aggregator Metacritic.[84][85] The worldbuilding and design was praised by multiple critics, with IGN's Travis Northup describing Teyvat as "a world that is absolutely bursting at the seams with possibilities", and Hardcore Gamer's Jordan Helm calling it "one big environmental puzzle".[27][90] The game's commercial success has been attributed to its visual design and use of Chinese cultural references.[98]: 261 In particular, Liyue was picked out by Kotaku's Sisi Jiang for being "one of the most exciting regions that I've visited in a video game in years", who discussed how the region "shows an idealized portrayal of Chinese social relations that exists in localized pockets".[99]
The gameplay itself was also generally well received. Daniel Tack of Game Informer characterized Genshin Impact as an incredible experience, writing that "[t]he gameplay loop of collection, upgrading, and customization is captivating and compelling".[89] Pocket Gamer's Dave Aubrey commended the execution of gameplay, while Destructoid's Chris Carter called the combat system "one of the most interesting things" about the game.[6][93] Kaity Kline of NPR opined that the game had an abundance of content despite being free to play.[100] Gene Park of The Washington Post lauded the game as revolutionary for the genre, allowing players to "imagine a mobile gaming world with titles with quality that matches the industry's top-tier experiences".[101] Polygon's Khee Hoon Chan also praised the game for differentiating itself from its peers, becoming successful as mobile games rose to mainstream popularity and appealing to players unable to play resource-intensive RPGs.[102] Pocket Gamer estimated that across all platforms, the game surpassed about US$3.6 billion in revenue by the end of 2022.[103]
Conversely, Genshin Impact has been criticized for its endgame content, its gacha monetization system, and limitations on players not willing to engage in microtransactions.[104] Ari Nortis of Kotaku, for instance, wrote that although the game provides a solid experience, it also has "some of the typical bullshit that comes along with a zero-dollar price tag" and that the gacha system can lead to a "cycle that belongs more in Reno, Nevada, than a magical fantasy land of gods and wizards".[105] Heidi Kemps of GameSpot echoed this criticism, writing that the game is "hampered a bit by the restrictions its free-to-play model imposes".[11] Steven Messner of PC Gamer said that playing the endgame becomes "a slog", and that the resin system "feels so unnecessary".[104] Warning players about the predatory nature of the monetization, Gene Park of The Washington Post opined that the game could lead players to gamble with the game's gacha system because it was well-designed from an aesthetic standpoint.[21]
When the Genius Invokation TCG minigame launched, it received positive comments from critics. Marco Wutz of USA Today compared the non-standalone card games with Gwent from The Witcher 3, and opined that it could expand the game's audience.[106] Siliconera critic Stephanie Liu said that the minigame rekindled her excitement from the early days of the game.[107] Youxiputao editors Guopu and Grey Pigeon also contended that Genius Invokation TCG can "make up for the shortcomings of the game's long-term experience" and "strengthen the relationship between players".[108]
Commercial performance
On mobile platforms, Genshin Impact saw 23 million downloads and grossed approximately US$60 million within a week after its release.[102][109] Within two weeks, that figure rose to over US$100 million, recouping the game's development and marketing budget.[110] Its strong performance continued through October 2020 as the game was the highest-grossing game worldwide in that month.[111] Its largest revenue came from China, Japan, South Korea, and the United States, with 69.5 percent of mobile revenue coming from outside China.[112][113] In the United States, its release was the largest launch of a role-playing game on mobile in history.[113]
On mobile platforms, Genshin Impact had grossed over US$1 billion from release until the end of March 2021, the third highest revenue from a mobile game during that time frame after Honor of Kings and PUBG Mobile, making it one of the highest grossing mobile games of all time and the fastest game to reach that milestone on Google Play and the App Store.[114] By October 2021, the mobile version of the game had grossed US$2 billion, a feat which Michael Baggs of the BBC called "unheard of".[115][116] Having grossed US$1.8 billion, it became the world's third highest-grossing mobile game of the year, according to an end-of-year analysis by Sensor Tower.[117][118] By January 2026, the mobile version of the game's revenue growth was ranked fourth by Sensor Tower, and it failed to rank in their list of the top ten highest-grossing games that month.[119]
By the game's fourth anniversary in 2024, the game had reached US$6.3 billion in total revenue,[120][121] and on average US$1.6 billion on the App Store and Google Play Store since its release in 2020.[121] As of 2025, the game averaged around 57.3 million users per month.[120][122] The mobile version grossed a further US$567 million between January and March 2022.[123]
Accolades
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2020 | TapTap Game Awards | Game of the Year | Won | [124] |
| Golden Joystick Awards | Ultimate Game of the Year | Nominated | [125] | |
| App Store Best of 2020 | iPhone Game of the Year | Won | [126] | |
| Google Play Awards | Best Game | Won | [127] | |
| Google Play Users' Choice Awards | Best Game | Nominated | [128] | |
| The Game Awards 2020 | Best Mobile Game | Nominated | [129] | |
| Best Role Playing Game | Nominated | |||
| 2021 | Apple Design Awards | Visual and Graphics | Won | [130] |
| Pocket Gamer Mobile Games Awards | People's Choice | Nominated | [131] | |
| Best Audio / Visual Accomplishment | Won | |||
| Game of the Year | Won | |||
| Golden Joystick Awards | Still Playing Award | Nominated | [132] | |
| PlayStation Partner Awards | Grand Award | Won | [133] | |
| The Game Awards 2021 | Best Mobile Game | Won | [134] | |
| Best Ongoing Game | Nominated | |||
| 2022 | Golden Joystick Awards | Still Playing Award | Won | [135] |
| Google Play Awards | Best Ongoing | Won | [136] | |
| PlayStation Partner Awards | Grand Award | Won | [137] | |
| The Game Awards 2022 | Best Ongoing Game | Nominated | [138][139] | |
| Best Mobile Game | Nominated | |||
| Players' Voice | Won | |||
| 2023 | Golden Joystick Awards | Still Playing Award | Nominated | [140] |
| PlayStation Partner Awards | Grand Award | Won | [141] | |
| The Game Awards 2023 | Best Ongoing Game | Nominated | [142] | |
| Players' Voice | Nominated | |||
| 2024 | 20th British Academy Games Awards | Evolving Game | Nominated | [143] |
| Gamescom Awards | Best Mobile Game | Won | [144] | |
| PlayStation Partner Awards | Excellence Award | Won | [145] | |
| The Game Awards 2024 | Players' Voice | Nominated | [146] | |
| 2025 | Gamingonphone Awards 2025 | On-going Mobile Game of the Year | Nominated | [147][148] |
| Mobile Game Community of the Year | Nominated | [149][148] | ||
| The Game Awards 2025 | Players' Voice | Nominated | [150] |
Collaborations
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According to Mobile Games Insider, within two years of its launch, Genshin Impact had collaborated with food and beverage brands 12 times and with tourist destinations 11 times,[151] including partnerships with Heytea, Pizza Hut, Mengniu Suibian, Amap, Redmi, Nippon Paint, KFC and OnePlus.[152][153] Additionally, according to incomplete statistics from Xinmin Evening News, Genshin Impact partnered with at least 14 brands, including Lawson, Alipay, and Amap in the second half of 2022.[154]
On September 20, 2023, to commemorate the third anniversary of Genshin Impact, QQ Music and WeSing held a celebratory event for Genshin Impact players.[155] On November 3, 2023, Genshin Impact announced a renewed collaboration with Juneyao Airlines, unveiling the world's first Genshin Impact-themed livery on a Boeing 787-9 Dreamliner, called "Genshin" (registration number B-209R), which began operating domestic and international routes for the airline on November 8.[156][157]
The game's collaborations were not limited to mainland China. On July 29, 2021, Japan's Sweets Paradise announced that starting from September 1, all twelve of its locations in Japan would become Genshin Impact collaboration cafes for one month. In addition to offering food-themed around Mondstadt from the game, they also released exclusive pre-order merchandise.[158] From December 3 to 14, 2021, miHoYo hosted the HOYO-FEST event in various countries in Southeast Asia. During the event, local partner restaurants offered Genshin Impact-themed meals and merchandise.[159] In December 2025, language learning app Duolingo announced a partnership with Genshin Impact whereby learners in select regions who completed a 3-day streak would receive a code to redeem in-game.[160]
Other media
Prior to the release of the game, miHoYo released a comic on their websites detailing the background of its characters and the fictional world of Teyvat.[161] In addition, animated videos teasing its story, characters and combat are regularly released on Genshin Impact's official YouTube channels.[162][163] In September 2022, miHoYo announced a partnership with Japanese animation studio Ufotable to develop a speculated anime adaptation based on the game, accompanied by a concept trailer.[164][165] By January 2026, the anime was still being developed. Some players speculated that this was because Ufotable needed to prioritize work on Demon Slayer: Kimetsu no Yaiba.[166]
Controversies
Account security concerns
Genshin Impact has been criticized for initially lacking security features common on other sites, like two-factor authentication. On October 19, 2020, a security flaw was discovered that exposed the phone numbers used by players for password recovery on the miHoYo website. However, the issue was not rectified until November 9, 2020, three weeks after the problem was first reported.[167] miHoYo issued notices following the wake of security exposures, informing players to be careful about sharing account details and to bind their account to their email address and phone number.[168][169] In May 2021, two-factor authentication was added whenever the player signs in on a new device.[170][171]
Similar to other online games, Genshin Impact uses an anti-cheat system implemented by a kernel driver. The driver is used to prevent other programs from performing code injection, memory inspection, and other process manipulation.[172][173] Shortly after release, players discovered that the game's anti-cheat system would remain active after the game was closed or uninstalled, which raised concerns that the game had installed spyware.[173][174] Some Japanese players using iOS devices also observed that the game read the contents of players' clipboards while starting up. miHoYo announced that both issues were the result of coding errors and have been addressed and fixed.[175]
Censorship of words and designs
On October 6, 2020, journalist and Twitch streamer Kazuma Hashimoto published a video on Twitter demonstrating how political terms controversial in China such as "Hong Kong", "Tibet" and "Taiwan" are censored within Genshin Impact's in-game chat.[176][177] As miHoYo is based in China, they are subject to China's censorship policy, which includes complying with a relatively large list of banned words that cannot be used in game.[176][178] Extending outside of purely political wordage, innocuous terms such as "enemies" and "words" were also being censored.[177][178]
In 2021, the Chinese government stated that video game companies should avoid "obscene and violent content and those breeding unhealthy tendencies, such as money-worship and effeminacy."[98]: 261 In September 2021, over 200 Chinese video game companies signed a self-censorship pact, agreeing to remove content that would fall foul of Chinese government regulations on gaming.[179] In early 2022, HoYoverse released an update that provided new outfits for many playable characters that were more modest than the original designs.[180][98]: 260–261 These alternate outfits were implemented as an additional option for global servers, but were mandatory in China.[98]: 261 In response, some media outlets discussed whether this was an instance of the game of censoring its content.[181][182]
2025 FTC lawsuit
In 2025, the U.S. Federal Trade Commission announced that miHoYo had agreed to a settlement of US$20,000,000 as a result of its loot boxes and misleading players about their odds of winning limited-time prizes such as characters and weapons.[183] According to the Bureau of Consumer Protection director Samuel Levine, players spent "hundreds of dollars on prizes they stood little chance of winning," and according to The Verge writers Makena Kelly and Wes Davis, loot boxes have been compared to a form of legal gambling.[183][184] The complaint also accused the developers of marketing itself to children using approaches such as social media posts and collecting their personal information in violation of the Children's Online Privacy Protection Act (COPPA).[185] The settlement would require miHoYo to delete data for children under age 15 unless their parents have consented to their data being collected and to "disclose exchange rates for multi-tiered virtual currency",[183] and they would also be banned from selling loot boxes to teens under 16 without parental consent.[186][185] miHoYo stated in response to the settlement that they agreed to it because they value the trust placed in them by their fans and that they would "increase [their] in-game disclosures around virtual currency and rewards for players in the U.S. in the coming months."[185][187] The company followed through on their promise in early May for Genshin Impact and late May for its other games Honkai: Star Rail and Tears of Themis, and in late June for Honkai Impact 3rd and Zenless Zone Zero.[187]
Notes
- ^ Published in China by miHoYo, in Vietnam by Funtap, and in Hong Kong, Macau, and Taiwan by Nijigen Games
- ^ Until April 8, 2026
- ^ Developed and published by miHoYo, with publishing outside mainland China under Cognosphere, d/b/a HoYoverse.
- ^ Genshin Impact has mostly stuck to a standard version numbering system throughout its history (version 1.0, version 1.1, etc.) up until version 5.8. After that, the next version to be released introduced Nod-Krai and was called "version Luna I", with the next update after that called "Luna II", "Luna III", etc. Although this is not official, some sources instead call these versions "version 6.0" and so on.
References
- ^ a b Skrebels, Joe (October 30, 2020). "Genshin Impact 1.1 Update Details Revealed, Coming November". IGN. Archived from the original on December 25, 2020. Retrieved November 9, 2020.
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External links
- Official website (in Chinese)
- Official website (in English)
- Genshin Impact on Genshin Impact Wiki
